November 17, 2012
HTML5 Mobile Client Open Development Project
I’m happy to announce that SpiderOak will be proceeding with its development of the new mobile client as an open development project. We are eager to arrange greater access to progress, as it proceeds, and to provide more opportunities for interested users to contribute, in various ways.
This means that we will be continuing our work on the new, HTML5-based client application in the open, including open sourcing the code base and also conducting our planning and coordination as openly and transparently as we can.
SpiderOak will continue to lead development of the client. Members of our team, including the developer who has been working on the code to date (me), will be dedicated to the project. (I have had substantial involvement in open source development, at a few points in my career. It’s the way I prefer to work, so I’m particularly pleased with this turn of events.)
We will use a repository methodology, Fork & Pull, which is organized so that many people, both inside and outside an organization, can be involved and contribute.
Last week we ported the internal code repository to a publicly accessible github repository in the SpiderOak github organization, and started staking out the milestones/issues in the repository tracker. We also started to port the documentation to the repository wiki from its former home, the docs subdirectory of the code section.
Besides basic project orientation, the document providing orientation on the code architecture and other technical details has been ported to the wiki.
(That document also includes info about running the application from local files – currently necessary for testing it. Specifically, in order to run the application, you have to clone a local copy of the repository, using git, and then use a specially conditioned browser session to visit it. We’re working on providing a proxy by which anyone can try current versions of the development code just by pointing your browser at the right address.)
That is just the beginning.
mobile platforms, along with the mobile platforms. After the initial
release milestone we plan to incorporate full ‘Zero-Knowledge’ operation,
including cryptographic encryption, local to the devices – like what
happens in the desktop client. As new SpiderOak secure collaboration
features emerge, we will implement them in this mobile client.
Why Open Source/Free Software?
There are many reasons to conduct development of the HTML5 mobile client based on open source.
In general, we want to enable maximum access to SpiderOak services, including enabling others to use our code to inform their own efforts to use our services.
More, though, we want to arrange so that you, our users, can have thorough access, and not be in the dark about what is coming. You can help us understand what you need, and what we’re overlooking. You can contribute – help each other answer questions, fill in documentation gaps, identify problems and fix and devise code.
Ultimately, SpiderOak’s founders, and the team they have gathered in the company, have accumulated deep experience with and benefits from open source/free software. We see those benefits increasing, for us as well as for others, by applying open methodologies to development of this and other projects.
How Can You Get Involved?
Opening this project allows anyone to evaluate and contribute, not just code, but also designs, plans, and ideas that will be discussed online.
We are just starting this as an open development project, and will have some shaking out to do – as well as an end-of-the-year deadline that is first priority – but we are looking forward to shaping a good collaboration, with your help, and have started the steps to enable it.